Deep rock galactic gunner1/14/2024 ![]() The Swarm Silencer: This playstyle is focused on gunning down as many bugs as possible, but it specializes in tearing through the smaller, more plentiful foes.Effectively managing the heat on your minigun means the bullets never have to stop for too long. It doesn't need to reload, but it can overheat if fired for too long, preventing you from shooting again until the gun has cooled off. Once the minigun gets spinning, a heavy stream of bullets tear through Glyphids and armor alike. The minigun is the main attraction here with its large ammo capacity and DPS output, but the other primary weapons still follow the theme of a really big gun. The minigun fires depleted uranium according to one of the Gunner's class selected voice lines.The default guns the Gunner starts with are the "Leadstorm" Minigun and the "Bulldog" Heavy Revolver.Before Update 11: Dead And Gun, the Powered Minigun had an ammo clip, similarly to Autocannon, but it was still able to overheat.All (14) modifications – The Company Special Weapon Paintjobįull gallery of skins can be seen at Weapon Skins.Seven modifications – Deepcore Weapon Paintjob.Three modifications – First Stripe Weapon Paintjob.If it does not ricochet then the game will roll to ricochet off of whatever it hits next.Įach modification that is purchased advances a mastery bar by one unit. With Blowthrough Rounds equipped when a bullet hits an enemy the game will roll to see if it ricochets if it does, the bullet will split and the new bullet will bounce while the old one continues its original path. Bullets do full damage before a ricochet and can only ricochet once. Whenever a bullet hits a surface or creature, it has a 75% chance to ricochet, up to 6 meters, to the closest creature (non hostile creatures are ignored, excluding Huuli Hoarders). Specifically, it does not improve cooling. 'Reloading' the Minigun does not serve any function. The Heat Meter displayed on the Minigun's model is non-linear and does not correspond to the internal linear heat gain. ![]() Upon reaching 9.5 Heat, it will Overheat and be disabled for 10 seconds. While the trigger is held down, the Minigun will begin accumulating Heat at a rate of 1 Heat per second of sustained fire, up to a maximum of 9.5 Heat (leading to a default firing duration of 9.5 seconds). After 0.5 seconds of not firing, the accuracy of the Minigun will begin to decay, completely draining in 3.5 seconds. The Minigun's accuracy will begin at the minimum accuracy, every bullet fired will increase the accuracy by a small but additive amount, up to a maximum. When the trigger is released, the barrel will gradually spin down to a stop. The Minigun will not fire until the barrel is spinning at maximum speed. When the trigger is first pulled, the barrel will spin up. The Minigun has multiple components to its firing sequence. Stats Breakdown Understanding the Weapon Use the values with tooltips for damage calculation values in brackets are for in-game reference. In actual gameplay, the Minigun has half the effective amount of bullets this means that for every 2 ammo the gun uses, only 1 bullet is fired out, and only 1 bullet's worth of damage is being dealt. NOTE: Although the weapon's stats indicate that it is capable of firing 30 rounds per second, it is a common misconception that the weapon is capable of outputting as much damage as it describes. He will watch them spin freely for a moment before returning the gun to its ready position. ![]() Pressing the reload key will cause the gunner to spin the barrels with his hand. If it fills up all the way, the mechanism will jam and remain unusable for the overheat duration. The gun's temperature can be measured by the gauge on the top. The bullets also have a chance to stun the enemies.įiring for extended periods will cause the gun to emit smoke and make a rattling sound, which are early warning signs of an overheat. It has a spin-up period which must be overcome before the weapon can fire, and has a built-in gyro stabilizer which causes the gun to become more accurate the longer it fires. The gun does not utilize a reloading system and instead draws from one pool of reserve ammo, being fed from a large drum underneath the weapon. ![]() It violently pops out in the event of overheat. A circular gauge on the top indicates the weapon's current temperature, which gradually fills up and shifts from green to red as temperature increases. It's a huge, triple-barreled gatling gun which shows evidence of much use, such as the straps around the upper handle. The "Lead Storm" Powered Minigun is one of the Gunner's primary weapons. With a fire rate of more than 3500 rounds per minute, the Minigun remains a mainstay of any heavy engagement. What's more effective than bullets? A whole LOT of bullets. ![]()
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